Lycanthrope Class

When you are exposed to lycanthropic saliva, either by a bite or some other means, there is a chance that you will become a lycanthrope. Make a DC 13 Constitution save, though you may choose to fail this save. If you fail, you become a level 0 lycanthrope. When you level up, you may instead choose to level up as a lycanthrope, representing you devoting time to mastering this mixed curse and finding a way to control your shape-shifting. If you are willing, a remove curse spell will end, and remove all levels of your lycanthropic abilities. However, if you are unwilling, make a Constitution saving throw contested by the spell caster's DC to resist the magic. If you succeed, you cannot be the subject of the spell until 24 hours have passed.

At level 0, you are scarcely able to control the animal instinct that seems to brew within you. When you are at low health, or are suitably provoked, you may transform, turning you into a raging animal attacking everything in sight. However, if you spend your time practicing and embracing your curse, you eventually learn to control it, and grow more powerful.

Hit Points
Hit Points: 1d10 per lycanthrope level

Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per lycanthrope level after 1st.

Proficiencies
You gain proficiency with your lycanthropic animal's natural weapons.

Silver Vulnerability
As a werewolf, you are incredibly sensitive to silver, and are vulnerable to all damage that is dealt using silvered weapons. If damage from a silvered weapon would cause you to drop to 0 hit points, you die.

Lycanthropic Transformation
Starting at level 0, you gain the ability to transform into an animal, determined by what type of animal caused your curse. This may be a bear, boar, rat, tiger, or wolf, though it may be something else at the DM's discretion. Your were-animal stats depend on your choice, and are outlined at the end of this page. You have not learned to control your curse, and therefore cannot choose to transform when you wish. When you are bloodied (fewer than half of your maximum hit points remain) and take damage, make a Wisdom saving throw, using a DC of 10 or half the damage taken, whichever is higher. On a failure, you transform into your were-animal form. Use the rules of the druid's Wild Shape ability to make this transformation. While transformed, your mind is filled with a thoughtless rage, forcing you to attack everyone, even your own allies. At the start of your turn, you move towards the closest creature to you, and make an attack against it. If multiple creatures are closest, choose at random. You remain transformed for ten minutes, or until you drop to 0 hit points, in which case all of the extra damage carries over to your true form. You cannot transform again until you finish a long rest.

During full moons, you transform for the entire night—lasting from moonrise to moonset. During this time, you will seek out a secluded place to watch the moon for the entire night. You still gain the benefits of a long rest.

Conscious Attacks
Starting at level 1, you have gained the ability to tell friend from foe while transformed. You do not attack creatures at random while transformed, and instead may choose. You still must attack each turn, if able.

Stronger Form
At level 1, you have grown more powerful than before. When you transform, your maximum HP increases by an amount equal to four times your level.

Decisive
WIP

Weakness to Silver
Starting at level 0, you are vulnerable to silver. Reg
 * When you are bloodied and take damage, make DC 10 or half damage, whichever is higher wisdom saving throw. On a failure, you transform into a wolf, as wild shape. You remain in wild shape form for 10 minutes, and must attack a non-ally creature each turn. If you drop to 0, extra damage carries over and you revert to your normal form. If this damage would come from a source with a silvered tip, you die instead. When your form is lost, you gain one level of exhaustion, and you cannot transform until you finish a long rest.

Level 1:

Hit points: 1d10
 * You have gained some control over your wolf form. You don’t have to attack every turn while transformed.

Level 2:
 * The curse grows stronger, even as you learn to control it. Use the dire wolf stats instead now. When bloodied, as a bonus action, you may choose to transform.

Level 3:
 * You can enter wolf form any time you wish.