Cogmen

Cogmen are whirring creatures of clockwork, designed independently by the gnomes and vedalken using a combination of gears, levers, pistons, and magic. Cogmen are visually distinct from the warforged in that they are smaller with more delicate frames, built for many non-war purposes. Cogmen cannot reproduce, sleep, nor think in the same way that most races do. Instead, a firm ruleset of emotionless logic governs the decisions of the Cogmen. Although they still and often do make mistakes, it would be near impossible to judge their actions as irrational. Great variability exists in the two subraces, since they were each designed for different purposes and in different societies. Further descriptions are included on the subrace pages.

Features
Ability Score Increase. Your Dexterity score increases by 2.

Body and Mind of Metal. Your body is made of metal, not flesh and blood. You have advantage on saving throws to resist being poisoned, charmed, or magically put to sleep, and you are resistant to poison and psychic damage.

Languages. You can speak, read, and write Common.

Vedalken Design
As a machine designed by the Vedalken, your purpose was to assist in research, and serve as a bank of information that could be drawn upon.

Ability Score Increase. Your Intelligence score increases by 2.

'''Vedalken Memory Storage. '''You gain fluency in two common languages of your choice, and proficiency in your choice of Arcana, History, Nature, or Religion

Gnomish Design
Gnomes had many uses for cogmen, including jobs such as construction, servitude, and even entertainment. As a gnomish designed cogman, you can choose from a variety of features, representing the diverse uses of cogmen in gnomish cultures.

Ability Score Increase. Your Strength, Charisma, or Wisdom score increases by 1.

Specialized Purpose. You were designed to excel in one are of gnomish society. You gain expertise in your choice of one of the following skills: Acrobatics, Athletics, Animal Handling, Medicine, Perception, or Performance.